Design system & sandbox for tabletop

From spreadsheet to tabletop. Zero friction.

Bind your data to dynamic visual layouts, generate hundreds of cards in seconds, and pressure-test your mechanics on a physics-driven 3D table — long before anything goes to print.

Reactive data binding
Online 3D playtest
Export with real bleed
One integrated pipeline

How the design cycle works

A single continuous flow built to kill manual rework — from your first balancing draft all the way to playtesting and production files.

01DATA

Structure your dataset

Define columns for stats, text, costs and rarities in the built-in dataset, or import the spreadsheet you already have.

→ Balance & variables
02DESIGN

Compose the template

Lay out the anatomy of a card with the Bento Grid or Freeform engine, wiring dynamic fields straight into visual blocks.

→ Parametric layout
03GENERATE

Batch generation

The engine compiles hundreds of cards on its own. Tweak one balancing value and the whole deck updates in the same second.

→ Zero rework
04PLAYTEST

3D table with physics

Open the virtual table in your browser, with real physics for cards and dice. Invite your group by link and test rules without printing a thing.

→ Web multiplayer
05PRODUCTION

Production-grade export

Generate files with bleed, automatic crop marks and spritesheets ready for a print shop or for Print & Play.

→ Print-ready
What sets it apart

Why designers build on Dice on Top

Generic design software has no idea what a deck or a stat table is. Dice on Top was built specifically around how tabletop designers actually work.

Automation

Real-time data binding

No more opening dozens of Photoshop files to nudge one attack value. Change a cell in the dataset and every card bound to it updates instantly.

Flexibility

Dual engine: Bento & Freeform

Pick the Bento engine for proportional grids that adapt to any card size without breaking, or Freeform for pixel-level control. Mix both in the same project.

3D sandbox

Playtest instantly in the browser

A table with realistic card physics, collisions and 3D dice rolls. Test your game with your group over a direct link — no mods, no extra software.

Manufacturing

Print-shop ready, no workarounds

Export with genuine bleed control, crop marks and high-fidelity spritesheets. The file comes out in exactly the format your printer asks for.

Organization

Versions & expansions

Keep base sets, quick playtests and expansion packs apart. Store historical balancing snapshots to see how your design actually evolved.

Cloud

One place for the whole project

Projects, templates, datasets and tests all stay in sync in the cloud. No missing fonts, no thumb drives, no corrupted files.

Ready to get your game off paper?

Create your first project, build data-bound templates and take it to the 3D table in a few minutes.